Animation for VSFX448: Studio II, 2 weeks of pre-studio ocean systems R&D, 10 weeks of production. Programs used: Houdini 11, Nuke X 6.2. Ocean based on Houdini Ocean Toolkit, boat model taken from TurboSquid, all other work done by me. Custom ocean shader with reflection/refraction contributions and procedural ocean-foam texture made in vops.
My final project at SCAD; Adieu!
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