The world is ending. Can you escape the nightmare?
Created in just a few weeks by five very talented Bournemouth University students, with a little bit of my help. None of the team had any games development experience beforehand.
The engine is coded from scratch in C++ using OpenGL 3.2. It runs on Windows, Mac and Linux.
Firuze Kiraz: Environment artist, lighting, layout, Concept art.
Pete Smith: Navigation, Pipeline, Tools.
Andy Abgottspon: Lua integration, Lua coding, Mac platform development, Coding.
Elliot Spence: Concept Art, Environment art.
Alex Poolton: Modelling, Fx.
Simon Roth (me): Shaders, Game engine, Concept art. Environment art, Sound, Production, Drinking.