Geek Run is a collaborative game played with cubes and a Kinect controller programed with open frameworks and presented at the LIFT11 conferences. By moving cubes on the floor in front of the Kinect, players control different functional elements in the virtual world. The lead character, a geek, follows a series of forking paths; the goal of the game is to help him get to a final destination without getting killed. By placing the cubes in the correct position, the geek avoids the obstacles and/or opens up a new path in the game. As in a choose-your-own-adventure book, your choices open up new possibilities for gameplay.

Game developers

Maria Maria Beltran
Emilie Tappolet
Raphaël Munoz

Kinect software development

Douglas Edric Stanley
Stéphane Cousot


University of art and design

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