This is my first WIP, when I use GPU fluid solver. Its a river scene with many rocks.
This simulations dont have splash, I wrote special algorithm which prevent this.
I will generate Splashes like a next few simulations, which will has smaller particle distance(more details).
- 500fps, 10substep, real gravity
- terrain has 430 convex objects
- 950K particles
- start on 0.01s and end on 4.3s
- average use GPU - 86%
Sim cache: 4.3GB
Sim time(700frames): 29min (average is 2.5sec / frame)
Render time(430frames): 119min
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