This third part of my "documentary series" on the creation of an environment-aware automatic animation rig finishes off the project by applying a "classic animation rig" to a spider model and then hooking up the control code for automatic foot positioning.
The video focuses on Houdini "skeleton creation" and "weight map editing", mainly using the "paint capture" node, fixing issues along the way and showing some pitfalls.
It concludes with the integration of the "MCP", adjusting the code for the concrete model at hand (because of different leg lengths) and tumbles into a collection of ideas what could be done different, better or just so.
Thanks for joining me on this experimental learning expedition - I hope that you had at least half as much fun and satisfaction from making it through it all as I had and maybe picked up an idea or another!
As a final note: I am using Houdini (16) for this project, but this should not hinder anyone from applying the thought process on any other "scriptable rigging system". I do expect older versions of Houdini to work with it as well.
If anyone's interested, the final (animated) rig can be downloaded through SideFX' tutorials website: