second of a series of rigging demo releases. I rather dedicate a solid 2 minutes or so to each character for these rigging demos, since theres so many different features to these rigs, Is just nice to not have to cram everything into 1 little video. Plus I'm the kinda guy who buys dvd's for the making of's, so time to give back :)
Baskin Robbins, Polly, is the second of the Baskin Robbins Yay team campaign. This rig was pretty actually pretty intense. We needed to plan around the fur, For the dog the fur was more of a post process, not thick and more of a texture, but for this character the fur really puffed up the character, so I needed to make sure the poses and silhouettes were maintained even after the fur was added. The second thing was those quills, Oh those quills, we thought could of been hair, but the animators preferred complete control on them. So I had to stick them on, but somehow keep the rig lite. I started with my auto rigger, which can handle biped and quadrupeds. The main features of the auto rigger includes custom built plugins, the biggest for soft Ik, which gives the animator no popping ever in IK animation stretched or non stretched. Complete bendy limbs, which have built in falloff to dial out the influence of the bending, and the ability to simple soften elbows and knees to give a nice curve bend.. And of course face rigs, which have a full eye rig setup, simple brows, and a mouth setup, the biggest feature for those is the ability to have controls slide along a surface to maintain the shape of the character, if they want more extreme its a simple switch off.
ALso I wanna say thanks to all the great people that worked on these spots, you guys rock, and make my rigs actually look awesome !!!!