A couple of experiments as I figure out how to get SCARI working.
Basically, this involved getting the brilliant Kinect Unity3D OpenNI wrapper demo by Amir (forum.unity3d.com/threads/74848-More-Fun-with-Unity-and-Kinect) working on my Mac Pro.
It was very straight-forward, following his instructions (thanks Amir!) - just need OpenNI+NITE (simple-openni for OSX is here: groups.google.com/group/simple-openni-dev/browse_thread/thread/c84d26ee48eaa91a), along with a few things like macports & a bit of command-line faffing around etc.
So, I know that works.
Next, an example of what I'd like to do with this: using the Kinect to control a first-person controller in Unity3D to walk through an architectural model of the Salamanca Arts Centre (in fact, any 3D model).
So, time for some more tinkering - but the basic message is that this is going to work! (famous last words...)
Also of interest is the idea of using Paul Bourke's dome-render technique for Unity, so this could become a way of interactively exploring material projected in a dome environment (like iDome or Fulldome) - that would be very cool.