For our Games Development Process class in City University we had to Pitch, Write a Design Document and create a Prototype of a Casual Game. This Casual Game had to be used as a promotional tool for a company, be it local or international.
This game had to fulfill a wealth of criteria, and be assessed at pitch level by my peers and lecturer, Chris Child.
The game I chose to hypothetically create was "Yakult: Gut Race". The player will control the Yakult as it traveled through three stages of human digestion to deposit its "Good Bacteria" and fight the "Bad Bacteria" in the guts. The main unique selling points of the game were to be the "alien", abstracted world of the human intestines.
The original control scheme was based on the classic "Helicopter" game. The player would hold a key to ascend and release it to descend, avoiding all obstacles as they fly with a set velocity and relative direction. Inspired by casual one-button games such as "Canabalt" and "Robot Unicorn Attack!", the game would also feature a "boost" which could propel the ship through any unavoidable or rapidly approaching foodstuffs. For the purposes of the prototype, though, the player is given WASD control of the ship, allowing them a precision in their movement which likely wouldn't feature in the final game.
It also should be noted that the ultimate goal would be to have the player avoid all of the food, but for this demo it is important to show that the player can collide with everything. Also, it turned out to be much more enjoyable to 'bonk' the food out of the way rather than strain to go around it!
The turnover for producing this prototype was less than 24 hours. Unity is a very robust tool for modelling simple game ideas. With the very short turnover time, and the fantastic tutorials available on the website, I was capable of producing something with a degree of complexity that I could be quite pleased with.