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This script creates a new render element using a falloff shader to emulate a zdepth render element. The min and max values are added to the cameras attributes. The problem I was trying to solve was to get the ability to animate the min and max values of the zdepth and to be able visualize those values in the viewport. It can be downloaded at apps.exchange.autodesk.com/3DSMAX/en/Detail/Index?id=appstore.exchange.autodesk.com%3acamerazdepth_windows32and64%3aen