This video shows one of the ways you could pack multiple pieces of information into a single texture. The idea is to have more control over the look of an explosion in UE4 by combining normals, emission and opacity into a single texture.
You can download the latest version of the Texture Sheet ROP on GitHub. github.com/sideeffects/GameDevelopmentToolset/tree/Development
Or by using the update button on the Game Development Toolset shelf.
Download the UE4 examples files.
dropbox.com/s/5876ldbh6hxghn9/TextureSheets.zip?dl=1
Place the TextureSheets folder in the Content folder of your project. Generated in 4.15.3