Motion Graphics and Dynamics 03
We're going to continue our motion graphics training by doing three very useful exercises
First we are going to create a scene full of colorful objects with fluctuations in scale and a wide color range which you can easily animate.
Second, randomly extruding objects and creating diffrent colors based on velocity calculations on objects, and after that we're going to render this effect and add Depth of field to it.
And finally we're going to create a particle morph effect, and also create diffrent groups and sections which can all happen from one single emitter.
this way you can manage youre emitter's action through diffrent groups and section
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