Demosntration of a little framework i made that transforms old and boring houdini network editor into a game engine. All for the sake of fun!
The architecture was heavily inspired by Unity3D: same gameobjects, components, messages, events.
all footage you see is actual recorded gameplay (played with keyboard) in realtime (unless it says otherwise)
the whole project is available at github here: github.com/pedohorse/gamestuff under GNU LGPL license
soon i will add an instruction manual how to make it all work
though i won't probably develope this project any further, cuz the whole project is obviously a big joke
i started from this setup for custom node shapes:
vimeo.com/221182957 thank you, Bastian J. Schiffer for inspiration!
music used in this video:
My thanks for the authors!!