Just a quick video of how I go about texturing objects for my new caveman game, starting from scratch. I go through chosing my base texture from cg textures, then I make it seamless. I alter the color a little bit, then save it, apply it to the model. Then I open the texture in gimp and apply a normal map filter to it, and apply the normal map to the object in blender. Once I'm done with that I show you some of the other models I've made for the game, and how I can easily alter them.

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