Link to tutorial -> gum.co/TqUNR
Linke to Part 2 -> gum.co/lAcVQ
In this tutorial we will go over how to set up optimized pyro clustering with oriented DOP containers in Houdini given a piece of geometry moving through a scene. This process will lower simulation time and be more efficient when saving to disk because there are fewer voxels.
We first go over how to get things set up quick and easy and in the second half of the tutorial we make further optimizations using VEX. We'll look at how to rewrite cluster points to do exactly what we need it to, which includes rewriting the resample sop using VEX.
An intermediate tutorial for those looking to speed up their pyro workflow and learn some VEX.
Includes the scene file!
Hope to see everyone leveraging these optimizations in the future and squeezing in those extra few iterations before deadline!
You can reach me at email@example.com for questions or comments.