As the audience pull the string set in front of the square frame, a wall with bubble-liquid shows up in the frame. Then the wind coming from the back blowers makes the wall rise and huge bubbles burst open there.
The mainstream of image experience in the recent art includes projection mapping as well as building interactive relationship between audience and images through a computer.
Projection Wall is not video media. What happens is that a rainbow-colored fluid bubble wall (either screen or content) rises in a different way each time audience approaches the work. Then the bubble wall is released in the air as an informel solid body and soon disappears. A real interactive image must be existing there, which is different from the one converted to pixels. The idea of the work goes back to an expression of water by computer graphics in The Abyss, a 1989 American science fiction film directed by James Cameron. Computer graphics has become indispensable imaging technique for Hollywood movies after 1990’s. The shooting which had fully used analog before then was given way to digital. Because of that, the image expression, which had been impossible, became possible to be done.
Projection Wall represents the difference of expression caused by either analog and digital; here it purposely uses an old analog technique instead of newly developed method.