00:04 Fantastical City
Incredible Concept by Craig Mullins. I was really inspired by this painting and I wanted to bring this sense of awe/wonder into my work! All modeling done in Maya, Procedural Set dressing done in Houdini. It was my first time learning Houdini and it was absolutely amazing! I built a User Interface in Houdini where artists can change density of buildings, rotation and normal values. From start to finish, completed in 8 days. I want to thank my amazing mentors Greg Peltz, Matthew Benson and Cati Grasso! Rendered in Renderman's Ambient Occlusion.
00:36 Car Accident
I wanted to challenge myself to create all aspects of the 3D pipeline and tell a story through the environment. Modeled mainly in Maya and Zbrush for creating displacement maps. Procedural shading and lighting done in Arnold. I used Photoshop to paint textures and began learning Mari as well. All set dressing done by me
00:50 House Model
I was inspired by architecture of different cultures and places. I took inspiration from Asian and German style houses. I did procedural shading using Arnold and textures through Photoshop. Everything Lit and modeled in Maya.I also did a composite of the different render layers in Maya and compiled them in After Effects for the night scene.
1:07 Stylized Carriage
I wanted to challenge myself by creating a hybrid vehicle, taking inspiration from vintage cars and Victorian carriages. I loved combining the different parts of vehicles and creating something entirely new! I practiced modeling small details with this piece. AO pass and everything modeled in Maya.
1:15 Kraken Shop
Amazing concept art by Christopher Lee. I was really inspired by this image and wanted to create a 3D rendering of such a stylized piece. Everything modeled and lit in Maya.I used Photoshop to paint textures. I also did an alternative lighting look for a night time scene!
1:23 Living Room
Beautiful Concept by Paul Felix. I added and changed a lot of the dimensions of the room and placement of objects. Modeling and set dressing done in Maya. I used ncloth simulation for many of the clothing pieces in this set.
1:34 St Edward's Crown
For this piece, I chose an object with a high level of complexity in modeling and shading.All modeling done in Maya. Procedural shading and fur done in Katana. Rendered through the pipeline in Katana.
Check out more of my work: vidyavinnakota.com