This tutorial is part of the series „Houdini FX for Motion Graphics“. In this lessons, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials. Step by step he builds a tool for rasterizing surfaces, adds UVs and groups, talks about texturing with the Principled Shader and prepares the scene for Rendering with Mantra. Also, topics like AOVs and custom passes for object ids are bespoken.
You will find more information about in-house training, online coachings and vfx-academies at pixeltrain.de . Helge Maus is a 3D & VFX-Trainer ( linkedin.com/in/pixeltrain/ )
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