More screencast, trying to get comfortable working while knowing everything I’m doing is being recorded.
Today I’m bringing you 200% more win, in contrast to yesterdays PyQt failure.
This is my first experiment using Qt to create the UI for one of my custom tools. Overall, I like it a lot. That said, it’s a fairly basic script for selecting all of the joints in the scene, displaying them in a textScrollList. The user can then select individual or groups of joints and lock different attributes [in this demo rotate x/y/z] using a few buttons.
For my own practice I might flesh this one out to also find curves, so I can also quickly lock & hide attributes of the rig controls. Sure beats having to go through the hierarchy selecting things.
Things I’ve learned from this vid is I need to comment more while writing. Usually it’s something I do after the fact, or if I have a particular problem area I’ll make a note for myself.
Game: Mega Man 9 (Capcom, 2008, WII)
Composer(s): Hiroki Isogai, Ippo Yamada, Ryo Kawakami, Yu Shimoda
Song(s): 'Flash Man Stage', 'Thunder Tornado (Tornado Man Stage)'
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