In this episode, we travel out of Second Life to visit the Inworldz grid, and discover non profit activities that are happening there.
Inworldz is one of the ‘walled garden’ alternative grids, which are based on the technology of Second Life, although many - like Inworldz - have developed their own alternatives to some of Second Life’s developments. But the 'walled garden' grids are different from the Open Grid and other associated grids like the Canada Grid, in that they don’t allow hypergridding - that is jumping from grid to grid.
The advantage of the walled garden grids is that they offer the ability for creators to sell their work, and a measure of protection from copyright theft, and also, usually, at a cheaper price for land than Second Life. The downside is that for these grids to be sustainable, they need to attract a certain level of creators and residents - and that can be hard. But Inworldz is a grid that has succeeded better than most, not just in attracting residents but - and this seems to be the secret of successful grids - in building communities. Tinies, dinkies and elves all have strong communities here - and there are opportunities for ordinary human avatars - and creators too!
In this show we look at some of the nonprofit communities in Inworldz, centred around Hope Island. We talk to Miss Eilidh McCullough and Bain Finch, and take a trip around the Hope Village community. And we also explore Relay for Life of Inworldz which was coming to its fruition the week we were over there.