Demo reel for environments that I created for the game project "Aries". I was the Art Director and Lead Environment Artist.
I Provide environment modeling, levels and design, high and low poly models, texture maps (color, normal, spec) concept art, style guides. Insured that the look and feel of the game was consistent and of high quality. Software used: Maya for base modeling and scene layout; Zbrush for high Poly modeling and sculpting.
The final demo was assembled and rendered using Unreal Development Kit (UDK).