My recent work on the special effects for the game Magic Wand. The video presents iterations and different variations proposed by me. 98 percent of all effects done using PFlow in 3ds Max 2016, 2017 (the rest is modelling and modifiers). I do not use any scripts and plugins. PFlow provides total control over the effect and allows you to quickly make adjustments and issue a new iteration. The scene is completely procedural.
Effects were visualized in 3ds Max, assembled in Adobe After Effects. After this sequences inserted into the game.