Shot 1: Major group project. All concepts, character modelling and texturing were created by myself. All lighting was created by myself apart from lighting for the stone textures. I also worked on the shaders and the compositing. All effects were created by Azhul Mohamed.

Shot 2: Sony Masterclass Game Boss design. The brief for this project was to create a game character: including concepts, model, and textures.

Shot 3: Innovations project. This was a university set project to develop an innovative concept to production phase.

Shot 4: Personal character design/modelling project.

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