'geomet' is a minimalist audiovisual piece that explores the use of parameters for granular, delay, and reverb effects as means to granulate and manipulate the image. Visuals were inspired by John Whitley's vintage computer art, especially his Experiments in Motion Graphics (1968). Made as part of a research portfolio focusing on 'adaptations of video game audio-influenced parameters for play within an interactive sonic environment', MMus Sonic Arts, Goldsmiths University of London.
The audio stems were generated in Cecelia, the audio programming was written in PureData, and the visuals were programmed in Processing. Online browser/separate application version to be made in the future.
Project files are available on itch.io: elirainsberry.itch.io/geomet