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“Ordnungswissenschaft” is a physical game in which four players are moving stacked boxes according to rigid instructions.
The players have to execute these instructions in the given order and can only determine when to execute, not what to execute. They will be part of a narrow procedural system and thus become machine-like in terms of carrying out predefined actions. More precisely, they will stack the boxes and move them. Nonetheless, the players have to apply their human intuition and their wit in order to influence the course of the game and win.
Ordnungswissenschaft employs physical movement, intuition as well as quick strategic thinking within a seemingly limited framework of strict instructions.
AWARDS & HONORS
›Award for “Best Interaction” and nominated for “Best Game Design” at IndieCade – Culver City, CA, USA 2011
›Exhibited at Sandpit – London, UK 2011
›Exhibited at Play10 – Potsdam, Germany 2010
Till Wittwer, Berlin University of the Arts
Marek Plichta, spacesofplay.com
Jakob Penca, Academy of Media Arts Cologne
KINDLY SUPPORTED BY:
Initiative Creative Gaming and the Play10 festival.
Bundeszentrale für politische Bildung
jaf – Verein für medienpädagogische Praxis Hamburg e.V.
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