Materials: office phone, life-size cardboard cutouts
Description: Part of a series of artworks focusing on my experiences with the Civilian Complaint Review Board and a video game known as Condemned: Criminal Origins. During the performance, I hand bureaucratic paperwork to life-size cutouts of zombies from the video game Condemned. In the game you play as a rogue NYPD officer who must engage in melee combat with deranged drug addicts and homeless people solving a case that will clear the officer’s name and allow him to re-join the force. This is a game I used to play as a child growing up. After quitting the CCRB, I was compelled to revisit this game. During gameplay I avoided combat for as long as possible to simply coexist with the virtual enemies for as long as possible. It occurred to me that these virtual characters were the closest thing I had to an embodiment of the many faceless voices I interacted with over the phone at the CCRB. By capturing screenshots of these virtual enemies and turning them into life-size cutouts I attempted (however pathetically) to feel present with the people I wanted to help at my job. In this performance I, act out those desires to help in a very literal way: going from individual to individual and urging them to make a phone call and fill out the paperwork I’m trying to tuck into their cardboard hands. But even in this fantasy, it is clear that the help I try to provide as a bureaucrat is far from what these characters really need.