My shot list in order:
- Foreground rock fracturing in front of camera, incl dust and smoke
- Rock sediment rock. Pre-fracture, UVs and textures. No animation
- 3D camera tracking on live action plates.
- All bubbles, simulated VFX
- Cutter hitting board/ground. All 3D VFX. Smoke, dust, sparks and debris.
- Cutter bit picked up by hand. Tracking and roto. Replaced with 3D model
- Ending shot. Textures, light, render and effects.
- Lead actor ;)