Modelled on Super Mario World, the SNES version from my childhood, Super Mario AR is a test that’s built from the ground up to uncover an innovative user experience that’s worthy of the AR format.
Through many iterations I created a circular game format that surrounds the player, allowing them to rotate to keep up with player movement, rather than walking in a straight line like a traditional platformer setup. An additional gameplay element was added which allows the player to assist Mario by grabbing power-ups within physical space that are out of his reach, and dropping them onto him.