I have always been fascinated with dreams. Where do they come from? What do they mean? Are other people's dreams like my dreams? Is it possible to identify, or even to convey, the truths inherent in the experiencing of a dream?
Early in the process of creating 'dreamSYNC', I made the decision to abandon a traditional narrative structure in an attempt to impart to the audience an appreciation of the importance of, and the simple experience of, dreaming. It is my belief that media can be used to explore this subject - not to attempt to answer the unanswerable questions that surround dreams, but to draw attention to the questions themselves.
Over the course of its creation, 'dreamSYNC' has undergone many changes. It was originally envisioned as a longer piece, containing three sections that reflected the three stages of a night's sleep: sleeping, non-REM dreaming, and REM dreaming. It became quickly clear to me that the environments of the dream would need to be entirely constructed; the surreal world of dreams is not easily found in the waking world by a simple camera. This construction process, while rewarding, proved to be laborious and time-consuming, eventually ruling out a longer, more sustained finished work. To further complicate matters, the dreams that I collected in interviews were more detailed, vivid, and fascinating than I had even hoped; to truly do them justice in a media rendering would require a greater budget of time than I had at my disposal. The three-part structure remains, but the finished piece - perhaps appropriately, from our waking vantage point - offers only a brief glimpse into the world of dreams.