The creation of real-world phenomena is a very common task in CGI and visual effects. From tornados to avalanches, from apocalyptic tsunamis to earthquakes. For the CGI Techniques module at the NCCA, cracks as they occur in earthquakes have been investigated further. A Houdini Digital Asset has been built to allow easy creation and artistic control of a crack on a given surface.
This video explains its usage and current limitations. For more information, feel free to contact me.
The report documenting the background research and explaining technical aspects can be found here:
Credit goes to tutorials by Varomix, Peter Claes and Peter Quint which were a great resource.
Update: Source files are now added and can be downloaded from the link above.