This quick/rough video walks through a patch that I built and demonstrates an example of a video game feedback loop.
In this patch, the Soviet Life Sequencer (SLS) sends sequencer information to drive 2 things: 1) a blippy synthesizer, and 2) another game: the Paddle Controlled Oscillator (PCO). Simultaneously, PCO paddle/ball collisions & misses determine the motion of falling blocks in SLS.
Thus, this patch creates a self-sustained feedback loop where two video games are playing each other.
These games are freely available at paperkettle.com
(yo dawg, I heard you like video games, so I made video games that play video games so your video games can play video games while you play video games)