Modular Jet Engine Modelling - 3Ds Max, Mental Ray, Photoshop
1. Engine was modelled technically accurate, therefore the video shows each component and how they fix together.
2. A low poly wireframe and ambient occlusion overlays are introduced
3. Finally a sectioned engine half rotate animation finishes off this section
Car Modelling - 3Ds Max, Mental Ray, Photoshop
1. Starts with illustrated render
2. Low Poly wireframe and ambient occlusion overlays are introduced
3. Finally a 360 degree animation of the car, transitioning into high poly wireframe and ambient occlusion passes
Matchmoving Car Model on Desk - Matchmover, 3Ds Max, Photoshop, After Effects
1. Starts with first frame of desk video, introducing various elements of the composition.
2. These elements include; Track Point data, Wireframes for car model, desk planes, and monitor screen planes, Diffuse, Shadows, Ambient Occlusion, Reflections and Colour Correction.
3. The Final composition is displayed
Tornado GR4 Aircraft Modelling & Texturing - 3Ds Max, Mental Ray, Photoshop
1. Fully modelled Tornado GR4, textured, using bump and normal maps.
2. Begins with a few dynamic renders, the fades into rotation of model, showing wireframe topology and ambient occlusion.
Tornado GR4 Fly-Through Coastal Attack Scene - 3Ds Max, Mental Ray, After Effects, Photoshop
1. Environment modelled and textured, then combining 2D elements this was composited in After Effects to create the Cockpit and HUD.
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