box projected cube environment mapping
a colleague of mine and me integrated a awesome but performat technique to project standard cubemaps. this technique prevents the wrong scaling and positioning, cubemaps typically have, by clamping its min and max expansion according to the room size. the original code is from Bartosz Czuba devlog.behc.pl/
also realtime dof/bokeh post processing
the model is a optimized and normal mapped version of the stanford thai statue(quick and dirty).
only one cubemap for this scene - multiple rooms with seperate cubemaps are also possible!!!

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…