Hand-Keyed Character Animation I created for several different games.
All of the Character Animation is my work. Some of the Rigging is also my work. I also did a significant amount of Max Scripting to automate my process and make reexporting characters after model changes faster and cleaner.
Character Design, Modeling, Texturing, and most Rigging were done by other team members.
I enjoy getting to the core of what makes a character unique. Who are they? What are they thinking and feeling? This is maybe more interesting when the answer is a Pop Diva who also happens to be a Polar Bear in a swimsuit.
I also love working with motion and solving problems, exercising my technical as well as my creative side. That's why I like working with motion capture too. You can see that in a separate reel.
I like to be flexible in the tools I use. While I animated all of the work on this reel with 3D Studio Max, I have also animated for games using Maya and Motionbuilder.
I retain the right to display my own work for self-promotional purposes. The clients and employers I created this work for retain ownership of those characters and designs. Those include: Disney, Wideload Games, Microsoft, Blue Fang, and THQ.