This is a video of an OpenGL project I've done at university with a friend of mine. It was implemented in C++.
It includes several OpenGL techniques like a skybox, billboards with alpha testing, texture mapping, particle systems, randomly generated terrains with Perlin Noise for each planet and simple GLSL shader like a toon shader.

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…