Overview of my final year Bachelor of Engineering project at the University of Surrey. I used the hardware in the Visual Media Lab at the Centre for Vision, Speech and Signal Processing (CVSSP) to generate a real-time reconstruction of a subject. I added collision detection and augmented reality capabilities, and wrote a simple video game to demonstrate the whole thing.
The advantage of this type of reconstruction is that it is highly scalable and parallelizable. The reconstruction is a 3D volume rather than a depth image like the one used by Microsoft's Kinect. Only visible light is used, so there is no interference among cameras and no limit to the number of cameras used.
The project ran from October 2010 to May 2011 and was supervised by Dr. John Collomosse. It was awarded the "ERSAMS Technology Award" for the best ECE BEng project.