Cantina’s VFX team, led by Venti Hristova and Stephen Lawes, worked with Production VFX Supervisor Janek Sirrs and Director Jon Watts to create over 200 shots for Spider-Man: Homecoming. In 3-1/2 months Cantina assembled a talented team of artists to produce a variety of HUD graphics, holograms and monitor designs.
One of the most exciting challenges was creating a HUD for Spider-Man that could be both unique to the character and live within the MCU. Our approach combined the design aesthetics of the suit with a nod to Tony Stark tech. Our initial conversations with Jon and Janek led us to consider and incorporate Spider-Man's age into the HUD design. At the beginning of the film, Spider-Man’s v1.0 HUD echoed this decision and resulted in a more playful design overall. Once the 'training wheels' protocol was removed, the HUD transitioned into its more complex and sophisticated v2.0.
We faced similar challenges designing and animating Spider-Man’s tracking hologram, Vulture’s HUD, and a variety of screen graphics. These had to fit within the film’s design language and convey specific story points.
Client: Columbia Pictures, Marvel Studios, Pascal Pictures
VFX Executive Producer: Sean Cushing
VFX Supervisor: Stephen Lawes
Design Supervisor: Venti Hristova
VFX Producer: Grace Hendley
CG/Compositors: Julianne Dome, Jay Grunfeld, Jeff Olney, Brian Sales
Design/Animation: Carly Cerquone, Jayse Hansen, Andrew Hawryluk, Aaron Eaton
Matt Eaton, Sang Kim, Shawn Lee, Daniel Zhang
© 2017 Marvel Studios