The goal for this locked-off greenscreen VFX shot was to create photoreal CG assets in Maya that extend the set behind the workbench. I also wanted to enhance the character in the shot by removing his left pinky and ring fingers, a result of his previous misdoings. A scar tissue patch created in Photoshop was then tracked & warped into place using Nuke.
In Maya, I camera-projected the original plate footage onto some simple geometry to create reflections on the CG assets. A few basic Maya render passes including a lights ID pass allowed me to tweak the CG elements in the Nuke comp, sitting them into the plate. Lens characteristics were also applied to the CG elements using a z-depth pass for camera depth of field and lens distortion profiled from a grid photograph taken on my Canon 550D/T2i.
The camera movement for the title section of this video was created in Nuke's 3D environment using cards, a DisplaceGeo node on the hand, an animated camera path and a bit of camera shake applied to the output of the ScanlineRender node.