SINGING SAND was inspired by the sonic potential of real-time 3D mesh based computer graphics. It explores how various particle fluctuations, tensions or shape morphings sound like, what internal rhythms do they create and how that affects our perception of the visuals in return. It uses point clouds driven by physics based algorithms to extend the gestural possibilities of human performers or conventional instruments. Audiovisual language is hence based around a semi controllable virtual materials.
Sand resembling visual particles are sonified by mapping their individual velocities to various parameters of individual grains inside a granular synthesiser. At the same time the velocities determine the colours of the particles which creates a spectrum of colours and sounds. The aim of the composition was to explore how such audiovisual material could function in a free audiovisual paradigm and also how to meaningfully force it onto the grid of harmony and metric rhythm. In the later case the material created liquid grooves on top of dub-tech influenced fixed rhythmic elements as well as ever changing spectral swirls that emerged from cross-breeding an original noisy and non-stable sound source with a pitch-based material.
Audiovisual composition by Tadej Droljc
Mastering by Gregor Zemljic