Scene Track: Game Media Exporter is an open source animation tool that delivers four kinds of data from Unity. By recording real-time gameplay, artists can now get video, image, sound and fbx files. Play. Record. Export. It's that easy. You don't need to know code. Jump in and try. It'll blow your mind!
Scene Track: The Game Media Exporter, an open source animation tool that delivers four kinds of data from Unity to Maya. With the ability to record real-time gameplay to Unity’s Timeline, artists can now use the game engine as a production animation tool, opening up a fast and efficient workflow for scenes and characters.
“Game engines are not only powerful, but affordable for filmmakers, which makes them a huge asset to small studios like ours,” said Daniel Gies, Art + Tech Director at e→d films. “In Unity, we finally saw an opportunity to realize some of our more ambitious ideas without having to hire more people; we just had to find a way to record within the engine. So we built a tool and it’s completely changed our workflow. Now anyone can use it.”
With Scene Track, users can harvest Unity’s native data to speed up the animation process. As artists cycle through ideas, audio/visual data becomes available to the exporter, enabling artists to transfer what they need to other programs. Each export is non-destructive, encouraging further work and additions. The exporter also facilitates the smooth transfer of MIDI and video elements, making time-intensive processes like foley spotting and sequence revisions that much easier.
DOWNLOAD SCENE TRACK