With Houdini, you’re not just building 3d models, you’re building reusable tools for your project. For Marshmallow Melee (a toy-scale VR battle game), we created a pipeline using procedural tools that allowed the team to see more in context: lighting, shading, gameplay, and more. In this talk, you’ll see how Houdini, Substance Designer, and custom editor extensions work together to craft rich 3d game worlds for VR.