Low Relief: The Virtual and Material Cultures of Architectural Deceit
Carnegie Mellon University, School of Architecture Studio
On Wednesday and Friday afternoons, Carnegie Mellon University (CMU) architecture students worked in this studio space, exploring the plaster cast collection found downstairs in the Hall of Architecture. Using the historic Hall as inspiration, the students examined the intersection of emerging digital technologies and historic craft, including robotic fabrication and traditional construction techniques.
As the second experimental studio collaboration between the Heinz Architectural Center and CMU’s School of Architecture, students were given space to investigate the truths and illusions of the built environment. Through historical research, hands-on learning, and full-scale prototyping, the class considered a number of questions:
What do architecture and virtual reality have to do with each other?
How can robotics play a role in learning about architecture from the past?
Can architects use digital tools to generate new ideas in the design process?