Australia is a fragile island ecology - A remote landscape that is actually a highly curated terrain which contains a continuous history of hunting, animal population control, biological control systems and invasive species; using technology to manage land. A landscape where the labels tame, wild, pest or feral are loaded and are very clouded terms. A landscape where national emblems are culled to control populations.
The project reimagines a new form of kangaroo culling as a choreographed architectural event that explores the development of the cultural understanding of the cull/hunt and technological environmental control infrastructures as a new cultural phenomena. The new cull reimagines traditional hunting practices as an interactive control system. An ambigous interface perhaps controlled as a game or perhaps a highly orchestrated enviromental interface. The system is a new set of interactive hunting tactics, borrowing from animal herding behaviours, traditional hunting practices and contemporary survaillance technologies, that would take the form of a swarming boundary control as constructed pieces of architecture that would choreograph the kangaroo cull and the way it is to be percieved by its audience