This is a Zbrush capture of the facial animation that was done for the Head Tech video. This shows all of the shape blends I made working together inside Zbrush. We wanted to show how Zbrush wasn't just used for the base sculpt but was key for the motion as well.
Thanks to Paul Gaboury at Pixologic for helping with the mdd capture in Zbrush!
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?