TITLE ARTWORK COURTESY OF: TRANSISTOR STUDIOS (JAPAN)
This is the first in a series of five Houdini presentations which focus on five types of VFX - water, fire, earth, wood, and metal - each presented by a different Houdini expert, who will bring their own experience and wisdom to the topic.
This session - presented by SideFX's Jeff Wagner at FMX 2018 - is all about working with water inside Houdini. Learn about many different ways you can use to make, shape and bend water entirely in Houdini. Make water conform to deforming shapes, creating directed stormy oceans, calm water with ripples, dripping water, water with variable viscosity, bubbles inside water and more.
Many of the setups begin with off-the-shelf tools, and then use latest methods for working with large and small flip simulations including surfacing techniques for the various cases. As with FLIP in Houdini 16.5, the scale of the simulation needs to be carefully managed to ensure good results.