Because of a camera failure only about half of the talk is available. We are sorry!
Games in social networks offer interesting scaling
challenges, as the user base can grow explosively once they
When wooga started work on the facebook game 'Happy
Hospital' in early 2010, we set ourselves an ambitious
goal: "Let's try to scale it to a million players per day
-- with as few servers as possible."
This constraint led us to select Redis as the main backend
storage, running on dedicated (but cheap, consumer-grade)