In the experimental game “Deep Sea”, players are asked to wear a rubber mask that obscures their vision and monitors their breathing, and are then pitted against wave after wave of invisible sea monsters. Robin Arnott talks about what his experiment in sense deprivation has to teach us about perception.
Sound designer, sometimes experimental artist, and always hardcore gamer, Robin Arnott is the owner of the Austin game audio studio “Wraughk” (wraughk.com).