This video briefly reviews the process of creating a simple HIK Rig in Maya from a pre-existing character geometry. It isn't in depth so, if you want to learn more about HIK rigs in Maya check out the links below.
Maya Learning Channel
Quick Rigging and Skinning a character:
Maya Learning Channel : youtube.com/channel/UCHmAXsicpLK2EHMZo5_BtDA
Scene Track: Game Media Exporter is an open source animation tool that delivers four kinds of data from Unity. By recording real-time game play, artists can now get video, image, sound and fbx files. Play. Record. Export. It's that easy. You don't need to know code. Jump in and try. It'll blow your mind!
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