Mad Horse City imagines the city of Lagos in 2115, and explores the interactions between bodies and spaces both virtual and physical across three fictional narratives or “moments”. The first moment, “Offline”, speculates around the sustainability of a completely digital world (the virtual space) in the face of an illegal subversive culture known as “going offline”. The second moment, “Òmìnírá” explores property rights and local African mobilities through the illegal fishing adventure of two scavengers. While the previous two moments consider communal spaces, the third moment “Dreamscape” focuses on the individual experience of both virtual and physical space and how, through concepts such as “assisted dreaming” both forms of spaces may interact to facilitate profound, neurological human experiences of places. Ultimately, across these speculative futures, there are common themes of class, poverty and inequality driven by disparities in digital assets. Being online is the status quo, whereas being the opposite, offline, is illegal; these dynamics provide an outlet for imagining potential structures of order, surveillance, resistance and governance, amid the political economies of African virtual and physical spaces.