What are the limits and potentials for designing games for ethics? Karen Schrier discusses the collaborative design process of Mission US: For Crown or Colony?, a game developed by Channel 13/WNET, Electric Funstuff, EDC, and CUNY, and supported by the Corporation for Public Broadcasting. Based on this case study and extensive research, she describes the best practices for designing games for ethical thinking and inquiry.
Karen Schrier, Media Director and educator
From the 8th Annual Games for Change Festival (June 20 - 22, in New York City)