by Daniel Iglesia
for the Princeton Laptop Orchestra.
8 players follow a network-broadcast visual 3D score. Their movements and actions generate three channels of sound each. These channels of sound are plotted like an oscilloscope: one maps to the X axis, one to the Y, and one to the Z, for a literal representation of each sound. Each player's real-time control and sound is transmitted back to a server computer to generate live video for 3D glasses.